As players invade their friends or visit them to help, their Infamy or Honor will increase, respectively. At certain milestones, power-ups are granted to the player that cost Empire Points to use, but boy are some of them worth it. There's just something about clicking that big green button during a battle and watching the explosions that's simply satisfying. Without any further delay, here is everything you need to know about every Power-Up in the game:
Field Repairs (Repairs friendly units in combat):
Level 1 - Requires Player Level 1, Costs 4 Empire Points, Restores 25 Health to each Unit
Level 2 - Requires Player Level 16, Costs 11 Empire Points, Restores 50 Health to each Unit
Level 3 - Requires Player Level 31, Costs 20 Empire Points, Restores even more Health
Explosive Ammo (Increases damage done by successful attacks):
Level 1 - Requires Player Level 1, Costs 3 Empire Points, +10 damage on a direct hit and +15 damage on a critical hit (5 uses)
Level 2 - Requires Player Level 17, Costs 8 Empire Points, +20 damage on a direct hit and +30 damage on a critical hit (4 uses)
Level 3 - Requires Player Level 32, Costs 13 Empire Points, +30 damage on a direct hit and +45 damage on a critical hit
Air Strike (Bombers bomb one target. Bonus versus Army units):
Level 1 - Requires Player Level 1, Costs 4 Empire Points, 30 damage to sea or air unit and 60 damage to land unit
Level 2 - Requires Player Level 19, Costs 13 Empire Points, 100 damage to naval or air units and 200 damage to land units
Level 3 - Requires Player Level 35, Costs 20 Empire Points
Missile Attack (Launches missile at one enemy unit. Bonus versus Naval units):
Level 1 - Requires Player Level 6, Costs 5 Empire Points, 30 damage to land or air unit and 60 damage to sea units
Level 2 - Requires Player Level 20, Costs 16 Empire Points, 100 damage to land or air units and 200 damage to naval units
Level 3 - Requires Player Level 36, Costs 25 Empire Points, 150 damage to land or air units and 300 damage to naval units
Hunker Down (Friendly units take less damage):
Level 1 - Requires Player Level 7, Costs 4 Empire Points, Shields units from 5 damage (5 uses)
Level 2 - Requires Player Level 22, Costs 8 Empire Points, Shields units from 10 damage (5 uses)
Level 3 - Requires Player Level 37, Costs 12 Empire Points, Shields units from more damage (5 uses)
Target Jammer (Reduces enemy accuracy):
Level 1 - Requires Player Level 8, Costs 5 Empire Points, 8 uses
Level 2 - Requires Player Level 23, Costs 11 Empire Points
Level 3 - Requires Player Level 38, Costs 19 Empire Points
Accuracy (Increases units' chance to hit enemy units):
Level 1 - Requires Player Level 10, Costs 5 Empire Points, 3 uses
Level 2 - Requires Player Level 25, Costs 11 Empire Points, 7 uses
Level 3 - Requires Player Level 40, Costs 17 Empire Points
Evasion (Decreases chance of being hit):
Level 1 - Requires Player Level 11, Costs 6 Empire Points, 4 uses
Level 2 - Requires Player Level 26, Costs 12 Empire Points, 6 uses
Level 3 - Requires Player Level 41, Costs 20 Empire Points
EMP (Prevents one enemy from attacking):
Level 1 - Requires Player Level 6, Costs 7 Empire Points, 5 uses
Level 2 - Requires Player Level 29, Costs 11 Empire Points
Level 3 - Requires Player Level 44, Costs 15 Empire Points
Poison Gas (Damages all enemy units over time):
Level 1 - Requires Player Level 15, Costs 8 Empire Points, 5 damage to all units every turn (5 uses)
Level 2 - Requires Player Level 30, Costs 15 Empire Points, 10 damage to all units every turn (6 uses)
Level 3 - Requires Player Level 45, Costs 21 Empire Points, 15 damage to all units every turn (8 uses)
Tactical Nuke (Destroys all enemies instantly)
Requires Player Level 46, Cost Unknown, 1 use
[Source and Image Credits: Empires & Allies Wiki]
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